What is unity gameobject.enabled?
Unity gameobject.enabled is a Boolean value that is true when the game object is enabled. If unity gameobject.enabled is set to false, then the object can not be selected or acted upon by any other objects in the scene.
1) It’s super easy to disable an object with a single click!- If you need to make a certain part of your gameplay level inaccessible, just disable it with a single click in Unity. Disabling an unity gameobject.enabled in this way prevents or stops certain functionality of the object, like gathering that item or completing that objective. It’s usually a great compromise, as it doesn’t change the look of the original object.
2) When you disable an unity gameobject.enabled, nobody can mess around with it!- Clicking on an object to select it in Unity will make the object active, which means anyone can then mess with your settings. To prevent this from happening, just set your game object’s enabled state to false before players get their grubby hands on it!
What is the use?
Disabling objects can be useful for different purposes, including:
– For example, you can disable parts of your level that the player is supposed to avoid.
– You can also use it as a button to open/close doors or start events.
– An object may have several components that trigger something on one object, like an explosion. If this object is disabled, then there will be no explosion when the object is destroyed (when you click on it to destroy it with the Console Command). Disabling objects in this way gives the player a way of interacting with them without triggering other events and effects in your game.
3) Make a game object inactive for a period of time.- The most common reason for disabling an unity gameobject.enabled game object might be to delay the progress of gameplay from moving forward. For example, you can disable a button until the player has obtained a certain item. This is also useful if you have an object that will be released via an explosion or combine with your character in some way later on in the level.
4) Disabling objects can help save performance too!- One of the reasons why I like to disable objects rather than remove them completely is because it also improves performance.
What are the features?
– I disabled a game object (explosion trigger in the example above!).
– The explosion triggers and the console command.
– A timer.
– You can also disable different aspects of the explosion trigger. For example, with this explosion trigger, when you click on it, it will explode, but if you click again when it’s not in play yet, then nothing happens (the script doesn’t run). To do this one thing at a time would be very inefficient. So I decide to make it so that the two clicks create separate explosions. So first the rocket is created and then later it’s destroyed and put into inventory too.
– First click creates and displays the rocket, second one creates a new instance of the rocket, that is attached to the first one (because I added it as a child to the first instance) and then when you right click on it, it explodes.
– If you want to destroy an object like this in runtime, you must select what you are going to destroy in your scene view or game view (sometimes game view), then go in the console and type “destroy” without quotes.
3) Make a game object inactive for a period of time.- The most common reason for disabling an unity gameobject.enabled game object might be to delay the progress of gameplay from moving forward.
What are the difference?
1) A unity gameobject.enabled game object is always active. They can be manipulated by extending script calls and such. It means that the object’s objects have their own triggers and events that can be used to alter the object’s functionality.
2) A disabled game object is not attached to any other objects in the scene or project, so it cannot be manipulated or controlled by other objects.
3) Disabling is a common thing in Unity because you want to allow an object to do one thing, but not another. For example, if you want your rocket to explode (destructible), but you don’t want it to explode itself while it’s running (flying) around your level, then you’ll probably disabling it.
4) When an object is disabled, it doesn’t bomb itself to pieces unless you tell it to do so. Objects are always active by default.
What are the benefits?
You can disable objects without disrupting the level or other objects that you want to be active.
Unity gameobject.enabled is also great for saving on performance (as opposed to deleting an object!) because it makes the object invisible, but leaves all of its scripts and components available to keep them running (like if you need to run a script that runs every frame).
1) You can create a game object, get it placed in your scene, set its enabled state to false and then have it turn invisible.
2) After doing this with one unity gameobject.enabled game object, then go back into the inspector and change the enabled state for all of its children to false as well.